SC2 Campaign Review

Friday, August 13, 2010

Starcraft 2 Campaign Review part 2

This is part 2 of our three part review of the Starcraft 2 Campaign.
Another groundbreaking feature in the Starcraft 2 campaign is the ability for you to upgrade units and buildings and even choose different research paths to augment your forces and increase the tactical depth of the game.
The campaign is mainly controlled from Raynor’s flagship, the Hyperion. On the ship, you can talk to other characters on the Bridge, visit the cantina to pound a few brews, purchase mercenary contracts or even play a mini Galaga-style arcade game, go to the Laboratory to choose your next path of either Protoss or Terran research, or go to the Armory and purchase powerful upgrades for your units.
This brings a level of choice to the game. On a single playthrough, you will not be able to afford all of the mercenaries and all of the upgrades. You will have to choose which units you like to use the most and upgrade only those. This makes the units you build on a mission that much more strategic. Should you go with upgraded Vikings or non-upgraded Goliaths to deal with enemy air? This makes the choice that much more significant, and that much more appealing for gamers.
There are also a few missions in the campaign that force you to choose what to do. This will have an effect on how the stories of certain characters end up. Blizzard has also hinted that the choices you make in this campaign may have effects in the upcoming ones. Since what paths you chose
Mercenaries are a different avenue a commander may take. Mercenaries are basically “super” versions of normal units that are available for an increased cost and in limited amounts. They could, however mean the difference between success or failure on a mission.
More on the Starcraft 2 Campaign in Part 3.

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