SC2 Campaign Review

Sunday, August 15, 2010

Starcraft Secret Mission Part 2

Spoiler Alert! Both part 1 and 2 of this article contain major spoilers for the single player campaign of Starcraft 2.
So once you land on the platform in orbit around Castanar, you get about 5 Marines, 2 Medics and 1 Jim Raynor. You get to use a bunch of abilities in this mission and find ammo for them. You get a bazooka, grenades, a breaching charge, and even a fancy alien “Chrono Field” to slow your enemies (which you will need).
There are also a series of computer terminals that allow your adjutant to hack into the Lab’s mainframe and turn the automated defenses on the Dominion forces, which is always fun.
As you make your way through the lab fighting various and sundry Dominion forces, you discover that Mengsk had been funding a project that was trying to combine Protoss and Zerg DNA. Once you blow the reactor, a hybrid breaks out of its cage and destroys everything. All hell breaks loose and it turns into a race as Dominion forces are fighting you and Zerg and Protoss specimens they had been keeping around.
The whole time this giant, indestructible monstrosity chases you throughout the complex. There’s fallen debris in your way, of course, and Zerg eggs that hatch miniature Ultralisks. Use the bazooka or grenades on the debris and use Chrono Field on the Hybrid when he gets close.
On my first play through on the easiest setting I managed to make it to the dropship with only Jim Raynor left. This is a great mission and should get your heart pumping because the hybrid is fast and can slow all your units down for a short time. At a certain point, you have to decide to just keep running and dodge the enemies in front of you and ignore the Zerglings killing off your friends just so you can make it out alive.
The secret mission adds another unique mission to the already robust and exhilarating Starcraft  single player campaign. If you have not gotten your hands on this game yet, you need to. 

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